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Devlog
Difficulty settings & Control mapping update
November 04, 2022
by
jotson
2
Greetings, pilots! Price drop First things first: The price for Gravity Ace has dropped significantly! If you were waiting for the price to come down then your prayers have been answered. Go get it no...
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Gravity Ace 1.0 available now
May 26, 2022
by
jotson
4
Hey folks! It’s a been a long time coming but Gravity Ace is leaving early access today! Thank you to everybody who has stuck around for the ride! Early Access took longer than expected (let’s bla...
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v56-EA
April 23, 2022
by
jotson
New and updated: Drag and drop to import campaigns Added boss 2 prototype Changed multiple reactor core win condition (you just need one) Added option for single-use beamout points New objectives UI t...
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Sorry macOS
December 20, 2021
by
jotson
1
Sorry, macOS users. Apple has unfortunately made it very difficult for me, an indie game developer who is working mostly solo, to support you. I simply can’t provide an optimal macOS experience with...
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v43-EA
November 15, 2021
by
jotson
v43-EA New and updated: Boss 1 work in progress Removed inactive fuelpod drop code except for bosses which will drop fuel as you fight them New astronaut name from @Nathanael; Spoiler: the name is Nat...
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v42-EA
November 01, 2021
by
jotson
4
v42-EA This is long overdue – progress has been made! Campaign 2 is being built as we speak and the finish line is in sight. I know everything that I need to do to release the game out of early acce...
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v41-EA
April 25, 2021
by
jotson
2
New and updated: Disconnect frozen ice balls from shield when shield goes down Deflect bullets when they hit water blobs Updated engine to Godot 3.3 New ice launcher art; Ice ball projectile; FixedJoi...
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v40-EA
January 28, 2021
by
jotson
1
It’s been a minute! Happy new year, everybody. I hope this one is going better for you than the last one. After a brief hiatus to recharge and celebrate the holidays, we’re back on with some updat...
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v39-EA
December 11, 2020
by
jotson
New and updated: - Added over 400 interesting names for astronauts - Added over 500 landform names in the editor for every cave wall - Added shield energy gauge when shooting; Added a visible gauge th...
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v38-EA
November 15, 2020
by
jotson
New and updated: - Added rank to level chooser screen - Drones show smoke when they are damaged and hit - Added option to turn off asteroids - Crates move more when shot - Dead drones can be used as c...
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v35-EA update
November 08, 2020
by
jotson
Big sigh of relief. It's a new day. New and updated: Added tractor beam sound effect (on the fence about this one, let me know what you think) Highlight missing items on gameover screen Added social l...
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v34-EA
October 30, 2020
by
jotson
1
New and updated: Updated controls for advancing dialog SPACEBAR and ESC augment X Classic mode shooting moved to SHIFT and ENTER Added special S victory music Esc key pauses, Esc key advances dialog B...
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Early Access SOON!
October 08, 2020
by
jotson
3
Well, folks, the time is almost upon us. Gravity Ace is finally in a state where I can release it into the wild. Gravity Ace will launch in Early Access this month. What does that mean exactly? The cu...
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Let's fix some bugs! Let's find some bugs!
September 18, 2019
by
jotson
1
Hey there, pilots! I need your help. A major focus of this update has been bug fixing. But there are a few quality of life and feature enhancements mixed in with all of the bug fixes as well. Please t...
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A better tutorial
May 30, 2019
by
jotson
Rebuilt the tutorial level to make it harder to go off in the "wrong" direction and introduce more gameplay features (gates, fuel pods). Also added some dialog that explains the world and technology a...
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The music update
May 13, 2019
by
jotson
It's been a while! Thanks for your patience. I've been dealing with transitioning to a new day job. The good news is that I've now got all of the components for the actual game. Work on the levels has...
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Ack! It's 2019!
January 29, 2019
by
jotson
2
Just a few small changes this week. Bigger stuff in the pipeline! Can't wait to show you. Modified demo1 slightly for better playability Modified level chooser so tutorial is selected by default Fixed...
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My God, It's Full of Updates
January 02, 2019
by
jotson
December is the lost month but work has been happening. Lots of small but necessary updates this round. And it's 2019! A new year! It's all happening! And my food coma is wearing off and I'm getting c...
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How to make a nebula shader
December 14, 2018
by
jotson
5
#godotengine, #devlog, #programming, #shader, #art
Welcome to the first devlog for Gravity Ace! My plan is to give you a look behind the scenes. You'll have a front row seat to see the decisions I'm making and why I'm making them. And you'll get a sn...
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Beam all the things
November 08, 2018
by
jotson
What's the use of a tractor beam if you can't beam everything, right? So, now you can. Everything that moves, you can beam. Asteroids, flying drones, people. More coming in the future. I have a lot o...
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Lieutenant is a weird word
October 27, 2018
by
jotson
One gameplay change and a bunch of fixes. The tractor beam button is a toggle and it would go on and off automatically if you held it. Now, when you hold it, it keeps doing its thing until you release...
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Fixes and Esc to pause
October 26, 2018
by
jotson
Hopefully this fixes the crash some of you have been having when a level ends, either just before the gameover screen appears or on the gameover screen itself. Let me know. I've also enabled debug log...
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Gamepad deadzone adjustment
October 25, 2018
by
jotson
Just a quick update to add a deadzone adjustment to the options. Go to the Options menu, click Adjust Gamepad, then move the Deadzone slider until any jitter on the gamepad inputs disappears. I've als...
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